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    面向超大遥感影像的障碍物自动定位与变观设计研究

    Research on automatic obstacle localization in large remote sensing images and variable geometry design

    • 摘要: 随着深度学习技术的发展,利用图像分割模型进行障碍物识别是三维地震采集观测系统变观设计的发展趋势。大多数勘探工区覆盖范围大且呈不规则状,用于观测系统设计的遥感影像通常很大且携带了大量的无效数据。基于深度学习的障碍物识别方法聚焦于提高识别精度,而缺少识别前的遥感影像预处理和识别后的障碍物边界矢量化处理,使得相关的方法难以实用化。为此,提出了“遥感影像的预处理−障碍物自动识别−后处理−避障变观”的“四步走”遥感影像处理方法,以实现面向超大遥感影像的障碍物自动定位与变观设计。首先,提出一种遥感影像预处理方法,自适应拟合有效数据区域的最小外切矩形,完成最优遥感瓦片切分;其次,提出改进的UMiT-Net(Softmax)网络模型,同时提取多种类型障碍物;然后,设计一组障碍物边界矢量化方法,通过边界提取、拼接、扩边、坐标转换等处理得到投影坐标;最后,使用避障算法移动炮点和检波点,确定炮检点的新坐标,完成变观设计。试验结果表明,所提方法可以剔除试验工区遥感影像中50.4%的无效瓦片数据,计算效率提升102%。障碍物识别结果具有较高的准确率和完整性,使用矢量化后的边界坐标能够快速完成避障变观设计,“端到端”式的操作高效易用。

       

      Abstract: With the development of deep learning, image segmentation models have been increasingly applied to obstacle detection in variable geometry design for 3D seismic acquisition. Most exploration areas cover a large and irregular range, and the remote sensing images used for observation system design are usually large in size and contain a large amount of invalid data. Deep learning methods for obstacle recognition focus on improving accuracy but lack pre-recognition processing of remote sensing images and post-recognition procedures such as obstacle boundary vectorization, which significantly limits their applicability. To overcome these limitations, we propose a "four-step" method for large-scale remote sensing image processing: remote sensing images preprocessing, automatic obstacle recognition, postprocessing, and variable geometry design for obstacle avoidance. This end-to-end workflow enables automatic obstacle localization in large-scale remote sensing images and subsequent variable geometry design. First, an adaptive preprocessing method is formulated to fit the minimum circumscribed rectangle of the valid data region for optimized image tiling. Next, an enhanced UMiT-Net (Softmax) model is proposed to simultaneously extract different types of obstacles. The subsequent vectorization techniques incorporate boundary extraction, stitching, expansion, and coordinate transformation to derive projected coordinates. Finally, an obstacle-avoidance algorithm relocates shot and receiver points to determine optimized shot coordinates for geometry adjustment. Experimental results demonstrate that the proposed method eliminates 50.4% of invalid image tiles in a real-world exploration area, improving computational efficiency by 102%. Obstacle detection achieves high accuracy and completeness, and vectorized boundaries enable rapid obstacle-avoiding geometry design. The end-to-end workflow is both efficient and user-friendly.

       

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